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Robalo_AS his ASR AI Rearming addon
Robalo_AS released an updated version of his ASR AI Rearming on the BI forums.
Changelog:- - Performance tweaks - the full inventory check is done less often, 30-60 seconds for AI with a player in their group, 2-3 minutes otherwise.
- Quick checks are done more often, each 10-20 seconds, if for example a unit needs a primary weapon.
- Prevent units from moving to grab stuff out of the water.
- Communications submenu that can be used to toggle rearming on/off. More options to be added there in the future.
Quote Robalo_AS :
This addon enables AI units to equip themselves with weapons and ammo. This is a remake of Victor Farbau's VFAI.Equipment addon which he released as public domain.
Features:
- Take what's needed from about anywhere possible: crates, vehicles, stuff dropped on the ground, dead soldiers and their backpacks.
- Equip with primary weapons, launchers and sidearms, ammo, frag grenades, smoke grenades.
- Take rocket launchers if not carrying a rucksack (OA or ACE) or the primary weapon is a sniper rifle, machinegun or automatic rifle.
- Grab a little extra ammo when using specialist weapons (sniper, MG, AR) since they won't take a launcher.
- Will only take items when there's space for them in the inventory unless the items are important (launcher ammo or medic kits).
- Will try and grab all useful items found in a place on a single run.
- Do not rearm if any of these conditions is met: option globally disabled / unit is: busy doing something / in a vehicle / captive / hiding / in combat / unconscious
- Units rearm even while in combat if they have no weapons to fight with (unless they're commanded to stay put).
- Configurable options can also be set at the beginning or during the mission by changing the global variables (turn rearming on/off or allow civilians to rearm etc.)
- Some options can also be set in game using the comms menu (0-8).
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